4/6/2023 0 Comments Wasteland 3Luck is probably best on tanks and pistol users because the penetration helps pistols, brawling weapons, and submachine guns. You'll also have the chance to heal twice as much, and to earn additional cash or scrap. Those events can boost your chance for crits, free actions, evading bullets, crit resistance, or make your crits do more damage. Luck provides bonus weapon penetration and lucky events.Bigger weapons likely won't fire more than once in a turn even with maxed coordination. The attribute is particularly important for small arms users and brawlers who have the ability to attack more than once. This will become more relevant later in the game when enemies have more ways to mess with you. Coordination primarily gives you action points but also provides resistance to status effects like being lit on fire or other debuffs.You can max out your stats at the expense of everything, or choose a balanced starting character that will let you decide what to level up as you play. Players start with 14 attribute points to spend on each character. Burning enemies have a lower hit chance and the damage they take is based on a percentage of their health, making the weapons particularly powerful when attacking big enemies. Later in the game, heavy weapons users will also have access to flamethrowers which you can appropriately use to set enemies on fire. Heavy weapons particularly benefit from any hit chance bonuses you get from your skills or attributes since every bit will significantly boost your damage.Brawling starts as a terrible option, but it's viable later in the game when you can unlock powerful perks and special weapons like energy gauntlets.Using them costs more points than bladed weapons, but they can also stun your enemies. Blunt weapons provide powerful critical hits along with reliable heavy damage.Their attacks are cheap but have low armor penetration so combo them with abilities that break or ignore armor. Bladed weapons provide one of the best damage dealing options.They're good for finishing off targets across the battlefield and have really powerful critical hits. Luckily their extreme range means you're unlikely to need to move. Sniper rifles are expensive to fire, making it hard to shoot more than once per turn.They can also destroy cover during combat, making it harder for your opponents to defend themselves. Shotguns deal mediocre damage to a single target but can make up for it by hitting every enemy in a cone.They're particularly good in the hands of medics since they'll be able to shoot while still using their expensive abilities. Pistols have high accuracy and cost few action points fire.The weapon will combo well with any power that strips armor. However, they'll do serious damage to unarmored foes from humans to mutant bears. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |